(16 minute read)
A BRIEF RECAP
I am exploring the various stages of the Consumer Decision Making Process. The early stages are moving the consumer from ‘intend to buy’ towards buying or decision making, turning the consumer from passive to active.
Decision Making is the process of attempting to respond to a problem and attempting to solve it. Buying is seen as the actual response enacted through purchase.
BUYING
Decision making process results in buying. Purchase is the tangible response to the problem. The act of purchase or buying connects pre- and post-purchase behaviours. It is dependent on context of time and space (to be explored in detail later).
IMPULSE BUYING
Not all buying is planned. A significant part of buying is Impulse Buying, also referred to as unplanned purchase. Impulse buying is to some extent dependent on prior understanding and involvement and can include different stages of involvement.
Types of Impulse Buying are:
A study of consumers in an airport shopping environment revealed the following types of ‘effects’ which resulted in a range of purchase behaviours.
NEW PRODUCT BUYING
It is critically important for marketers to introduce new products into the market. New product development and introduction is an integral part of the Product Life Cycle (PLC). A product goes through different life stages:
This can be mapped to different types of consumer behaviours in terms of how quickly or slowly consumers are willing to adapt innovation or alternatively how quickly any kind of innovation diffuses itself in the marketplace. It is often known as the Diffusion-Adoption of Innovation Model.
FOUNDATION THEORY
Foundation Theory is used to explain Diffusion-Adoption of Innovations – the processes of how innovation spreads through a society and how individuals ‘adopt’ to new innovations.
Diffusion refers to how the innovation is communicated and distributed through society over time. It is a ‘macro’ concept concerned with aggregated adopted behaviour.
An innovation’ is anything that is perceived as being new in the marketplace. Innovations can be continuous, dynamically continuous, and disruptive. The notion of innovation primarily relates to technology but can also include other types of products. It is reinforced through advertising and marketing communications.
The Ehrenberg ATR Model is often used in advertising to guide how the marketing of new products should be supported by advertising while being introduced into the marketplace.
ADOPTER CATEGORIES
People adopt innovations at different rates. Some of this is linked to their appetite for risk.
INFLUENCERS
Influencers are Opinion Formers, Opinion Leaders, and Opinion Shapers.
ADOPTION IN TECH MARKETS
Technology Acceptance Model (TAM): extends traditional adoption theory by linking it to attitude models such as Theory of Reasoned Action. Considers two key factors:
PURCHASING
Purchasing is the enactment of a consumption situation which may or may not include a monetary or non-monetary transaction. It brings together a buyer, a seller, a product or service. It also includes many other tangible and intangible factors including motivations, reasons, social, cultural, and physical environment, and situational contexts and orientations. It involves the influence of decision making units and structures.
SITUATIONAL FACTORS
USAGE FACTORS
DECISION MAKING ROLES AND DECISION MAKING UNIT
FAMILY AS DECISION-MAKING UNIT (DMU)
TIME PRESSURE
TIME MANAGEMENT
SHOPPING ORIENTATION
SHOPPER TYPES
PURCHASING ENVIRONMENT
RETAILING
ONLINE BUYING
The advancement in e-commerce technologies and the explosion in online shopping is changing the nature of purchasing-buying actions.
Online shopping environments disrupt many conventional thinking about buying decision making, new product adoption, impulse buying etc. They also disrupt conventional thinking about purchasing context factors such as time, retail environment etc. Websites and web portals are now the new shopping environment and the online shopping experiences collapses the many gaps in the decision making process and makes it one seamless activity.
PROS AND CONS OF E-COMMERCE
To summarise:
REFLECTIONS: CHALLENGING YOUR THINKING